Someone's gonna come to terms with their past or future by tuning a radio. But the underlying sense of "the world is cracking apart" has given way to "look, more Oxenfree stuff is happening". They've added plenty of new stuff: more story variation, a walkie-talkie to let you drive it. I mean, it's different characters - adults this time. The structure is deeply dynamic, dense with big and small choices which affect the game's parallel storylines. The world is beautiful washes of digital watercolor. The design has Oxenfree's signature walk-and-talk (or let the other characters talk, it's up to you). The characters are prickly and chatty and affecting. Lost Signals is as good as a sequel could be on every axis. So the studio buckled down and wrote one. But the logic of industry dictates that success demands a sequel. It got an expansion which wrapped the story as much as it needed to be wrapped. It was charming and creepy and oppressive, never far from the suffocating awareness that the world or your life or your high-school crush could be snatched away and replaced by hostile time-shadows. A gang of raw-nerved teens caught up in a haunted-radio episode of Sapphire and Steel, only they have to rescue themselves.
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